Se llama ¨Worldspawn¨ al conjunto de parámetros que determinan la iluminación global de los mapas en Radiant, El ¨worldspawn¨ controla la posición del sol, la intensidad de la luz, el color y muchas otras cosas.
Una vez hayas creado tu Skybox lo que debes hacer es Presionar ¨ESC¨ un par de veces para estar seguro de que no tienes nungún objeto seleccionado, Luego presiona ¨N¨ para tu ventana de entidades.
1- Busca en la lista superiór ¨Worldspawn¨.
2- En ¨Key¨ debes introducír el nombre del parametro.
3- En ¨Value¨ debes introducír los valores numericos que deseas.
4- Presiona ¨Intro/ Enter¨ (Los valores se irán sumando a la pequeña lista en la ventana que está justo arriba de ¨Key¨.
Ej:
Key:contrastGain
value:0.15
Aquí están los parámetros ¨Worldspawn setting¨ de cada mapa de COD4.
---- Aftermath "Aftermath" ----
"contrastGain" "0.15"
"diffusefraction" "0.45"
"_color" "0.90 0.90 1"
"sunlight" "1"
"sundirection" "-35 150 0"
"sundiffusecolor" "1 1 1"
"suncolor" "1 1 1"
"ambient" ".15"
"reflection_color_correction" "aftermath"
---- Airlift "Shock and Awe" ----
"radiosityScale" "1.2"
"contrastGain" "0.425"
"diffusefraction" "0.25"
"_color" ".8 .9 1"
"sunlight" "1.5"
"sundirection" "-17 56.333 0"
"sundiffusecolor" ".9 0.75 .88"
"suncolor" "1 0.92 0.88"
"ambient" ".05"
---- Airplane ----
"reflection_color_correction" "airplane"
"_color" ".6 .6 .6"
"ambient" ".03"
"sunlight" "1.5"
"suncolor" ".9 .9 1"
"sundirection" "-18 100 0"
"sundiffusecolor" "0.015 0.015 0.013"
---- Ambush "The Sins of the Father" ----
"reflection_color_correction" "ambush"
"radiosityScale" "1"
"contrastGain" "0.15"
"diffusefraction" "0.05"
"_color" "0.90 0.90 1"
"sunlight" "1.5"
"sundirection" "-146 -34 0"
"sundiffusecolor" ".43 .39 1"
"suncolor" ".9 .98 1"
"ambient" ".1"
---- Armada "Charlie Dont Surf" ----
"diffusefraction" "0.1"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-30 -340 0"
"suncolor" ".85 .76 .53"
"sunlight" "1.4"
"ambient" "0"
"_color" ".75 .84 1"
---- Blackout "Blackout" ----
"contrastGain" ".25"
"sunlight" ".6"
"sundirection" "-30 42 0"
"sundiffusecolor" "0.5 0.6 1"
"suncolor" "0.75 0.9 1"
"diffusefraction" "0.35"
"ambient" "0.1"
"_color" "0.6 0.7 1.000000"
"reflection_color_correction" "hunted"
---- bog_a "The Bog" ----
"sunlight" "0.5"
"sundirection" "-22 247 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" ".68 .72 .76"
"diffusefraction" ".4"
"ambient" "0.125"
"_color" ".67 .72 .94"
"radiosityScale" "1.8"
---- bog_b "War Pig" ----
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1"
"sundirection" "-50 136 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".1"
---- Cargoship "Crew Expendable" ----
"reflection_color_correction" "cargoship"
"RadiosityScale" "2"
"contrastGain" "0.15"
"diffusefraction" "0.15"
"_color" "0.5 0.5 0.7"
"sunlight" "1"
"sundirection" "-25 315 0"
"sundiffusecolor" "0.5 0.5 0.7"
"suncolor" "0.5 0.6 1.000000"
"ambient" ".1"
---- Coup "The Coup" ----
"reflection_color_correction" "coup"
"sunlight" "1.1"
"sundirection" "-40 72 0"
"suncolor" "1 1 .85"
"sundiffusecolor" "1 .95 .8"
"diffusefraction" "0.2"
"_color" "0 1 .5"
"ambient" ".02"
"radiosity" "1"
---- Hunted "Hunted" ----
"contrastGain" ".25"
"sunlight" "0.6"
"sundiffusecolor" ".5 .6 1"
"suncolor" ".75 .9 1"
"diffusefraction" ".35"
"ambient" "0.2"
"reflection_color_correction" "hunted"
"_color" "0.6 0.7 1"
"sundirection" "-40 49 0"
---- ICBM "Ultimatum" ----
"contrastGain" ".5"
"brightness" "0.1"
"sunlight" "1"
"sundirection" "-32.5 -4 0"
"sundiffusecolor" "1 1 1"
"suncolor" "1 1 1"
"diffusefraction" "0.6"
"ambient" "0.1"
"_color" "1 1 1"
---- Jeepride "All In (part 3)" ----
"reflection_color_correction" "jeepride"
"sunlight" "1.7"
"sundirection" "-25 231 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "0.996078 0.96 0.88"
"northyaw" "90"
"diffusefraction" ".1"
"ambient" "0.1"
"_color" "0.717647 0.776471 1.000000"
---- Killhouse "F.N.G." ----
"sunlight" "1.5"
"sundirection" "-40 290 0"
"sundiffusecolor" ".8 .85 1"
"suncolor" "1 .95 0.8"
"northyaw" "90"
"diffusefraction" ".35"
"ambient" "0.1"
"_color" ".85 .9 1"
"reflection_color_correction" "daylight"
---- Launchfacility_a "All In (part 1)" ----
"radiosityScale" "1.2"
"brightness" "0.1"
"reflection_color_correction" "launchfacility_a"
"diffusefraction" "0.4"
"_color" "0.02 0.02 .05"
"sunlight" "1.5"
"sundirection" "-30 0 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "1 .8 .6"
"ambient" "0.2"
---- Launchfacility_b "All In (part 2) ----
"sunIsPrimaryLight" "0"
"reflection_color_correction" "launchfacility_b"
"radiosityScale" "1"
"contrastGain" "0.5"
"diffusefraction" "0.2"
"_color" "1 1 1"
"sunlight" "0.8"
"sundirection" "-35 290 0"
"sundiffusecolor" "1 1 1"
"suncolor" "0.95 0.85 0.65"
"ambient" "0.1"
---- mp_backlot "Backlot" ----
"radiosityScale" "1.8"
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1.30"
"sundirection" "-43.5 25.11 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".15"
---- mp_bloc "Bloc" ----
"radiosityScale" "1"
"contrastGain" "0.15"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" ".9"
"sundirection" "-120 -50 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"
---- mp_cargoship "Wetwork" ----
"RadiosityScale" "2"
"contrastGain" "0.15"
"diffusefraction" "0.15"
"_color" "0.5 0.5 0.7"
"sunlight" "1.3"
"sundirection" "-25 315 0"
"sundiffusecolor" "0.5 0.5 0.7"
"suncolor" "0.5 0.6 1.000000"
"ambient" ".1"
---- mp_citystreets "District" ----
"radiosityScale" "2.5"
"diffusefraction" "0.5"
"_color" ".74 .68 56"
"sunlight" ".78"
"sundirection" "-67 97 0"
"sundiffusecolor" "1 .89 .74"
"suncolor" "1 0.92 0.88"
"ambient" ".2"
---- mp_convoy "Ambush" ----
"diffusefraction" "0.1"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-30 -340 0"
"suncolor" ".85 .76 .53"
"sunlight" "1.6"
"ambient" "0.3"
"_color" ".75 .84 1"
---- mp_countdown "Countdown" ----
"brightness" "0.1"
"reflection_color_correction" "launchfacility_a"
"diffusefraction" "0.2"
"_color" "0.02 0.02 .05"
"sunlight" "1.5"
"sundirection" "-30 0 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "1 .8 .6"
"ambient" "0.2"
---- mp_crash "Crash" ----
"radiosityScale" "1.5"
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1.3"
"sundirection" "-50 240 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".02"
---- mp_crossfire "Crossfire" ----
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1"
"sundirection" "-50 136 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".1"
---- mp_farm "Downpour" ----
"reflection_color_correction" "mp_farm"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" "1"
"sundirection" "-40 225 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"
---- mp_overgrown "Overgrown" ----
"radiosityScale" "2"
"diffusefraction" "0.25"
"_color" "0.46 0.64 0.61"
"sunlight" "1.1"
"sundirection" "-147 119 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" "0.84 0.81 0.58"
"ambient" ".10"
---- mp_pipeline "Pipeline" ----
"radiosityScale" "2.5"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" "1.15"
"sundirection" "-44 220 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" ".9 .98 1"
"ambient" ".15"
---- mp_shipment "Shipment" ----
"radiosityScale" "1.2"
"diffusefraction" "0.2"
"_color" ".8 .9 1"
"sunlight" "1.3"
"sundirection" "-43 51.5 0"
"sundiffusecolor" ".9 1 .75"
"suncolor" "1 1 0.95"
"ambient" ".1"
---- mp_showdown "Showdown" ----
"sunlight" "1.6"
"sundirection" "-33.34 117.76 -78.14"
"suncolor" ".85 .76 .53"
"sundiffusecolor" ".75 .84 1"
"diffusefraction" "0.1"
"_color" "0.46 0.64 0.61"
"ambient" ".02"
---- mp_strike "Strike" ----
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1"
"sundirection" "-45 -144 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.94 0.80"
"ambient" ".02"
---- mp_vacent "Vacant" ----
"radiosityScale" "1.7"
"diffusefraction" "0.25"
"_color" "0.46 0.64 0.61"
"sunlight" "1.3"
"sundirection" "-45 25 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" "0.84 0.81 0.58"
"ambient" ".15"
---- scoutsniper "All Ghillied Up" ----
"radiosityScale" "1.8"
"northyaw" "144"
"ambient" ".2"
"_color" "0.466667 0.525490 0.658824"
"diffuseFraction" ".08"
"sunDiffuseColor" "0.466667 0.525490 0.658824"
"sunlight" "1.7"
"sundirection" "-30 -56 0"
"suncolor" "1.000000 0.976471 0.874510"
---- sniperescape "One Shot, One Kill" ----
"radiosityScale" "1"
"contrastGain" "0.15"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" ".9"
"sundirection" "-155 -50 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"
---- village_assault "Safehouse" ----
"sunIsPrimaryLight" "0"
"contrastGain" ".5"
"brightness" ".1"
"sunlight" ".8"
"sundirection" "-30 91 0"
"sundiffusecolor" "0.4 0.6 1"
"suncolor" "0.8 0.9 1"
"diffusefraction" "0.6"
"ambient" "0.1"
"_color" "0.717647 0.776471 1.000000"
---- Village_defend "Heat" ----
"radiosityScale" "1.5"
"sunlight" "1.6"
"sundirection" "-40 225 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "0.996078 0.921569 0.9"
"diffusefraction" ".2"
"ambient" "0.04"
"_color" "0.717647 0.776471 .9"
"reflection_color_correction" "village_daylight"
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Una vez te familiarizes con el ¨Worldspawn¨ podrás hacer combinaciones para lograr ambientaciones originales (Para Charlie Oscar Down estoy usando la iluminación global de "Overgrown" con la dirección del sol de ¨Showdown¨).